Miner's descent - WIP
unity, C#, solo development
2024 - currently in development
Embark on a perilous journey into the depths of the earth in Miners Descent, a top-down tile game where players must mine, gather resources, and battle through procedurally generated mineshafts. With each floor presenting new challenges and treasures, players must upgrade their miner's abilities and gather resources to delve deeper into the unknown.
As the sole developer of Miners Descent, I handle all aspects of its creation, from designing gameplay mechanics to implementing procedural generation algorithms. Using free 3D assets, I'm crafting an immersive experience where players explore endless depths, gather resources, and uncover hidden mysteries. Currently, I'm focused on defining and refining core mechanics, balancing gameplay, and integrating features like idle mining to enhance the player experience as development progresses.
Short video teaser animated and rendered in blender.Game icon.Screenshot from miners homebase. Miner will have option to choose which floor to enter and gather resources.Screenshot from first floor.Screenshot from possible future floors.
All floors are proceduraly generated, creating unique experiance with repeated visits.